[Diaspora] Hyperspace visualization
Brad Murray
bjmurray.halfjack at gmail.com
Mon Dec 21 00:33:06 MST 2009
On Sun, Dec 20, 2009 at 11:21 PM, David Dunham <alakoring at gmail.com> wrote:
> Actually you did, on p. 238. (Most people prefer to use Dave over Tucker,
> but they're functionally the same.)
>
Well that's just fiction -- you are free to interpret the rules as you
please.
> I wonder how much this impacts play? It makes it hard to be lying in wait
> for someone (for good or bad reasons) because they could be heading to the
> other slipknot. It does mean that you could have consequences like
> Accidentally at Tucker, and be 10 AU from the station you wanted to reach.
>
A lot. If you want to intercept someone you need to have people at both
slipknots as well as anticipate their destination system. I bet a great Nav
roll could determine an enemy's destination, though, if you were close
enough to scan details.
> I assume you did have a reason for wanting two.
>
Symmetry, mostly.
--
Brad Murray (halfjack)
VSCA Publishing
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