[Diaspora] Mini-Game Help
Brad Murray
bjmurray.halfjack at gmail.com
Fri Nov 13 10:47:03 MST 2009
On Fri, Nov 13, 2009 at 7:42 AM, Jeffrey Hosmer <jhosmer1 at gmail.com> wrote:
> The major complaint we had about the pilot was this: Since the ship had a
> V-shift of 1, it didn't matter whether he had a Pilot skill of 5 or 1. The
> V-Shift limits his skill, so the extra skill was lost. And since it's a
> mini-game, I don't know if the Pilot 5 could bring any of his aspects (such
> as "Natural Pilot") into play to improve things (I think an allowance could
> be made for such an obvious link).
>
> So, looking at the rules, it seems that a better pilot would NOT have a
> better chance of getting away from Pirates. He's completely limited by his
> ship. This is realistic, I guess, but it definitely doesn't reward someone
> for having Pilot as their Apex skill.
>
Yup this is absolutely true. The best pilots are the only ones that can make
the most out of very hot ships. If it doesn't satisfy, changing to an
"amplified by" relationship (which is I think what Toph was guessing it was)
will at least give him a little edge and tell a different story. Being as
that's the way it is in my head (and not in the book) that's probably errata
we should consider.
--
Brad Murray (halfjack)
VSCA Publishing
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