[Diaspora] Fate Points a la Chronica Feudalis

Buzz buzz at buzzmo.com
Tue Jan 12 08:49:18 MST 2010


The reason I'm amenable to the CF hack is that I've found my NPCs run out of Fate Points pretty quickly, and combats 
are a cakewalk. I've only run three sessions so far, but I don't think any PC has had to take a Consequence yet. But, 
we could just be doing it wrong...


>  -------Original Message-------
>  From: Jeffrey Hosmer <jhosmer1 at gmail.com>
>  To: diaspora at phreeow.net
>  Subject: Re: [Diaspora] Fate Points a la Chronica Feudalis
>  Sent: Jan 12 '10 8:29am
>  
>  Yeah, it's one of those things that seems like a good idea, but I worry
>  about unexpected consequences when you start changing things in games.
>  
>  Since I'm playing a lot of Diaspora now, my observations will be
>  limited to its effect on that game.
>  
>  First thing that occurs to me is that it would have a bad effect on the
>  mini-games.  It seems to me that the mini-games have a built in limitation
>  in that eventually everyone runs out of chips and has to accept the
>  consequences of die rolls or seek a concession.  This method of handling
>  Fate Chips gives an infinite supply to the NPCs (and then to the players).
>  
>  
>  Next, if the NPC tags or invokes a lot of things, he could Take Out a PC...
>  making the extra Fate Chips a poor consolation to the player.  This could
>  be countered by capping the amount of invokes and tags an NPC can make.
>  
>  I'm sure there would be other consequences.  Over all, this method of
>  handling Fate Chips seems better suited for a Pulp-ier game than Diaspora.
>  
>  
>  On Tue, Jan 12, 2010 at 9:18 AM, Buzz <[LINK: mailto:buzz at buzzmo.com]
>  buzz at buzzmo.com> wrote:
>  FYI, I was the one who asked that on the FATE Yahoo! group, and I would
>  also love more insight into using it as an
>  option.
>  
>  
>  >  -------Original Message-------
>  >  From: Jeffrey Hosmer <[LINK: mailto:jhosmer1 at gmail.com]
>  jhosmer1 at gmail.com>
>  >  To: [LINK: mailto:diaspora at phreeow.net] diaspora at phreeow.net
>  >  Subject: [Diaspora] Fate Points a la Chronica Feudalis
>  >  Sent: Jan 12 '10 5:40am
>  >
>  >  I was reading the FATE mailing list, and someone mentioned the way CF
>  uses
>  >  NPC Fate points.  Instead of giving the NPCs a set amount of Fate
>  Points,
>  >  it gives them none, but when the NPC wants to invoke or tag, the GM
>  must
>  >  give a Fate Point to whichever PC is most effected by the NPC's
>  action.
>  >
>  >
>  >  This appeals to me because then I don't have to keep track of
>  multiple
>  >  little piles of chips, but I worry that it might majorly screw with
>  the
>  >  Fate economy and the feel of the game in Diaspora.  Does anyone have
>  any
>  >  ideas about using this system, pro or con?
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