<div>This sounds good. Keeps it nice and simple for the players, who are new to this...</div>
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<div>I want everyone to be involved, though, not just the player acting as a lawyer... maybe I could let the non-lawyer characters come in as "witnesses" to get one attempt to act on the judges or lawyers. I could try following the standard TV court procedure... opening statements from the lawyers, calling on witnesses, closing statements from lawyers. With four players, that should make things interesting enough without getting too bogged down.<br>
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<div class="gmail_quote">On Fri, Nov 6, 2009 at 1:10 PM, Brad Murray <span dir="ltr"><<a href="mailto:bjmurray.halfjack@gmail.com">bjmurray.halfjack@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
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<div class="im">On Fri, Nov 6, 2009 at 10:07 AM, Brad Murray <span dir="ltr"><<a href="mailto:bjmurray.halfjack@gmail.com" target="_blank">bjmurray.halfjack@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">Note that this encodes the tactic of trying to force a mistrial when things are going bad -- if you see a looming guilty verdict, you can always move yourself to the mistrial box and probably get yourself disbarred.</blockquote>
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<div><br>Oh yeah, and the countertactic: when things are going well you will probably want to start putting obstacles on the arc leading to MISTRIAL! Here's where you start consolidating your paperwork and making sure every formality is correctly addressed. If you do this AND your opponent creates a mistrial anyway, then you made some critical error and it's your fault. Yay!<br>
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<div class="h5"><br>-- <br>Brad Murray (halfjack)<br>VSCA Publishing<br></div></div></blockquote></div><br>